Class Rule
- Namespace
- RuleWright.Core
- Assembly
- RuleWright.Core.dll
A single business rule: a condition tree plus the actions applied when it passes. Immutable after construction; parsed once from JSON and compiled once per fact type.
public sealed class Rule
- Inheritance
-
Rule
- Inherited Members
Constructors
- Rule(string, ConditionNode, IEnumerable<RuleAction>?, string?, int, bool, IEnumerable<RuleAction>?, string?)
Creates a rule.
Properties
- Actions
Actions applied when the condition passes, in document order.
- Condition
The root of the condition tree.
- Description
Optional human-readable summary.
- ElseActions
Actions applied when the condition does not pass, in document order. Empty when the rule has no
elsebranch, in which case a non-matching rule contributes nothing.
- Enabled
Whether the rule participates in evaluation.
- FailureMessage
Optional authored explanation surfaced as a RuleFailure on the evaluation result when the rule is evaluated and its condition does not pass. Like Description, it changes what the result reports, never what the rule computes, so it plays no part in the rule's content hash.
- Id
Unique identifier within the rule set.
- Priority
Higher-priority rules are evaluated first; ties keep document order.